Realms of Pugmire Tabletop RPG (A New Edition of Pugmire!)
Created by Onyx Path - Realms of Pugmire
A streamlined fantasy rules system with an evocative setting that's both family-friendly and deep enough to create compelling stories.
Latest Updates from Our Project:
February 2025 Monthly Update
1 day ago
– Thu, Feb 20, 2025 at 05:35:17 AM
Hello Good Doggos,
February is the shortest month of the year, so let's keep with that them and have a brief update for this month. No major changes, Onyx Path continues working behind the scenes to make incremental progress. Hopefully we'll fill in another dot or two in the upcoming months.
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://realms-of-pugmire.backerkit.com
You can read Onyx Path's most recent monthly summary, covering all projects and their status up to that point here: <January 2025 Project Status Summary>
You can find the weekly Monday Meeting blog updates <here>, which note any projects with status changes since the previous Month End summary. The project statuses listed are current as of last Monday, so do check it out each Monday night to see if anything may have progressed!
I will continue to post regular updates every month until the final reward has gone out.
Remember: You can use the links at the bottom of this e-mail to unsubscribe from updates or Manage your notification settings. These status updates are available on the campaign page for you to review at any time.
ONYX PATH DISCUSSION CHANNELS
If you've got questions about the rules or setting, or just want to discuss this game with other fans (as well as the Onyx Path writers and developers!), you can check out these Onyx Path discussion zones:
Via Kickstarter: Click RichardThomas under the "Created By" heading on the main page, and then press the "Contact Me" button - the message will come to me!
Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.
Currently Funding - Final Week!
In Trinity Continuum: Steam Wars, your player characters are the crewmembers of a war rig, venturing into battles against people from far off countries, aligned to ideals different than their own, and trying to preserve their peace, their way of life, or their rich deposits of a new, bizarre energy source: condensed coal. Your characters — the crewmembers of these war rigs — are as likely to be enlisted crooks as they are commissioned officers; gung-ho patriots as common as conscripted people from the imperial powers’ colonies. They fight because they have to. But in the fear and fog of battle, bonds form, friendships and rivalries grow, and legends are made.
Trinity Continuum: Steam Wars takes place outside the Trinity Continuum's "Alpha" timeline -- the worlds explored from Aegis to Æon -- taking place in a parallel reality, setting the stage for new adventures and discoveries.
Trinity Continuum: Steam Wars contains:
A complete setting based on the acclaimed graphic novel Steam Wars® with writing by Larry Blamire.
Detailed rules on piloting, managing, and fighting massive coal-powered giant war rigs in a parallel 19th century.
Six different roles you can perform on a steam rig, along with more than half a dozen Alliances involving in the Second Steam War that you can fight, ally with, or sabotage.
Storyguide advice, secrets, hooks, and plots, to enable you to start your game of Trinity Continuum: Steam Wars
January 2025 Monthly Update
29 days ago
– Thu, Jan 23, 2025 at 07:29:14 AM
Hello Good Doggos,
This is the first of our monthly updates for 2025. As a reminder, I'll be posting these updates at the end of every month as we track the progress of our Kickstarter campaign rewards.
Rewards Still Pending
A slight change since our last update - Rumble in Riverwall and Haunted Village are now combined into one book (listed as Realms of Pugmire Adventures), and it's moved along to Art Notes.
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://realms-of-pugmire.backerkit.com
You can read Onyx Path's most recent monthly summary, covering all projects and their status up to that point here: <December 2024 Project Status Summary>
You can find the weekly Monday Meeting blog updates <here>, which note any projects with status changes since the previous Month End summary. The project statuses listed are current as of last Monday, so do check it out each Monday night to see if anything may have progressed!
I will continue to post regular updates every month until the final reward has gone out.
Remember: You can use the links at the bottom of this e-mail to unsubscribe from updates or Manage your notification settings. These status updates are available on the campaign page for you to review at any time.
ONYX PATH DISCUSSION CHANNELS
If you've got questions about the rules or setting, or just want to discuss this game with other fans (as well as the Onyx Path writers and developers!), you can check out these Onyx Path discussion zones:
Via Kickstarter: Click RichardThomas under the "Created By" heading on the main page, and then press the "Contact Me" button - the message will come to me!
Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.
December 2024 Monthly Update - Finalized PDF available. Discounted PoD Order Links going out to backers.
2 months ago
– Wed, Dec 11, 2024 at 07:37:32 AM
Hello Good Doggos,
Thanks to your feedback and support, Onyx Path has now fine-tuned the Realms of Pugmire PDF, implemented your feedback where appropriate, fixed all of the page numbers, and the finalized PDF is now available in your DriveThruRPG digital library.
You can access your DTRPG Digital Library at any time and download the latest version of the book at your convenience.
Later today, Onyx Path will release the PDF for purchase on DriveThruRPG. When that happens, they'll also make a print-on-demand version of that PDF availble for purchase. As one of your rewards, you may have access to a discount link that will allow you to add the PDF to your cart at a slightly reduced price, should you wish to buy a hardcopy of the PDF.
DISCOUNTED PRINT-ON-DEMAND ORDER LINKS FOR BACKERS
If you pledged to the Practical Pointer digital reward tier or have either of the hardcover versions as one of the items in your pledge list, one of your rewards is a discounted option to order a print-on-demand version of Realms of Pugmire. Now that the print files have been finalized, Onyx Path can finalize the PDF at DriveThruRPG and make a PoD version of the PDF available for purchase.
Again, just to ensure it's understood -
THIS IS NOT YOUR KICKSTARTER HARDCOVER REWARD!
This is a discount link for a one-off printed version of the PDF that will soon be released for purchase on DriveThruRPG.com (but YOU can order it at a discounted cost if you wish!) With this step completed and the files finalized, Onyx Path can now begin setting up the regular and deluxe editions at the printer and will ship to you next year.
DIFFERENCES IN PoD FORMATS
So, for those backers who pledged at the PDF reward tier, or those backers who will later be receiving the hardcover book but might be looking for a second copy for the table, there are two different versions of Print-On-Demand options available.
Standard Color uses a thick 70# white paper which has better page opacity. (that's "70 pound" for reference, but does not mean each page weighs 70 lbs!). Standard Heavyweight Color uses inkjet technology. (These are not the same inkjet printers you have at home - these are often as big or bigger than a car!) This option offers lower cost but the colors won't be as sharp or bright as a Premium Color book.
Premium Color uses the same 70# paper, but uses "Digital Color Print Engine Technology," which sounds super fancy and certainly costs a lot more, but I'll admit to not knowing the exact difference. This option offers superior color quality but is more expensive to produce, and has gotten even more expensive over the past year.
(Remember to login to DriveThruRPG prior to clicking or pasting the discount link in your BackerKit digital rewards locker, if you that was part of your rewards list! That link is your coupon and must be usedfor your PoD order.)
Please note: This discounted Print-on-Demand ordering link will be valid atthis costfor the next six months - it expires on July1, 2025 - so please, if you choose to order a Print-on-Demand copy, use the provided link prior to summer 2025to ensure the best pricing. (That is to say, I can't confirm the price will stay at this same spot past July, so best to order before then.)
REWARD DISTRIBUTION
If this reward is on your rewards list, your link to claim them will be sent out by our BackerKit pledge manager over the day. Since we are using our partners at DriveThruRPG as the host for this, you will need to set up a DriveThru account if you don't have one already. If you encounter any problems with downloading your rewards, please contact DTRPG's customer service to resolve the matter, they've always been top-rated for customer service. http://www.drivethrurpg.com/contact_us.php
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://realms-of-pugmire.backerkit.com
As noted, Onyx Path is working on nailing down the specs and timing for the printing of the regular and deluxe hardcover editions that were Kickstarter rewards for this project. The Stretch Goal supplements are also well in progress and I'm hoping we'll start to see them filling in more dots in 2025!
[Pledge] Discounted Print-on-Demand Order Links (Update #53, Dec 11 '24)
ONYX PATH PROJECT TRACKING
You can read Onyx Path's most recent monthly summary, covering all projects and their status up to that point here: <November 2024 Project Status Summary>
You can find the weekly Monday Meeting blog updates <here>, which note any projects with status changes since the previous Month End summary. The project statuses listed are current as of last Monday, so do check it out each Monday night to see if anything may have progressed!
I will continue to post regular updates every month until the final reward has gone out.
ONYX PATH DISCUSSION CHANNELS
If you've got questions about the rules or setting, or just want to discuss this game with other fans (as well as the Onyx Path writers and developers!), you can check out these Onyx Path discussion zones:
Via Kickstarter: Click RichardThomas under the "Created By" heading on the main page, and then press the "Contact Me" button - the message will come to me!
Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.
The Alchemical Exalted are the Chosen of the Machine God, biomechanical demigods forged from divine metal and heroic souls. They do not rule the Eight Nations, but serve as Champions of the people, a sacred duty greater than any ambition. The eldest of Alchemicals transcend their human forms to become metropoli, living cities that offer the Eight Nations a stronghold against Autochthonia’s perils.
The Realm of Brass and Shadows is unforgiving, and the Eight Nations find themselves faced with many challenges: cataclysmic upheavals of Autochthon’s world-machinery, incursions of gruesome techno-organic gremlins, and the ever-present threat to their livelihoods. All the while, the slumbering Autochthon grows ever sicker, his corrupting Blight metastasizing throughout his world-body. Despair not. There is work to be done.
Alchemicals: Forged by the Machine God is an expansion for the ExaltedThird Edition tabletop roleplaying game. It’s set in a mythic world where spirits walk openly among humanity, warring demigods topple kingdoms, and the restless dead roam on moonless nights. Heroes granted divine power contend against one another for the future of Creation. These are the Exalted!
November 2024 Update
3 months ago
– Thu, Nov 21, 2024 at 07:19:35 AM
Hello Good Doggos,
I've got another adventure preview for you today, a sneak peek at what's brewing in the Stretch Goal factory!
Realms of Pugmire Adventure Preview 2
Here’s another preview from the stretch goal adventure, The Haunted Village of Mortimer!
The front door to the general store is barely closed. The lock went missing long ago. The door opens with a slight tug and, when the heroes step inside, they smell something rotting. An Intellect (Know Nature) check at difficulty 10 informs the heroes this is not the smell of flesh, but rather rotting fruits and vegetables.
Once inside, the heroes hear the now familiar clicking sound of bone bugs. After a few seconds, a discombobulated mess of bones stumbles into view, though this isn’t an average bone bug.
As the animated skeleton begins approaching, a large dog’s skull — which is attached to the creature’s pelvis — begins shouting to the heroes. “By all means, stop me from approaching, but keep in mind that I’m more than just a skeleton. In fact, I’m kind of stuck to this one! Help me out, would you?”
Throughout the battle with this altered bone bug, the skull keeps chatting. The dogs may engage with the speaking skull. He gives combat advice they can follow, which grants a boon to their attack, or they can ignore him. These commands focus on keeping the dogs from destroying the skull while still stopping the bone bug’s attack. If a character rolls a botch in combat, they hit the skull instead, dealing damage to it.
Angel’s Bone Bug
This strange amalgamation happened when a standard bone bug became entwined with Angel Collier’s haunted skull. The energy that animates Angel somehow empowered the bone bug, making it a greater threat than usual.
Tactics: Like most bone bugs, this variant is a brutal combatant that attacks wildly with little thought for tactics or planning.
Tricks: Darkvision; resistant to edged and stabbing damage; automatically fails tests; weak against holy damage
Reconfigure: At the end of its turn, if this bone bug is still active it can reconfigure its form with any bone fragments lying around, creating 1d4 − 1 new bone bugs.
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://realms-of-pugmire.backerkit.com
You can find the weekly Monday Meeting blog updates <here>, which note any projects with status changes since the previous Month End summary. The project statuses listed are current as of last Monday, so do check it out each Monday night to see if anything may have progressed!
I will continue to post regular updates everymonth until the final reward has gone out.
Remember: You can use the links at the bottom of this e-mail to unsubscribe from updates or Manage your notification settings. These status updates are available on the campaign page for you to review at any time.
ONYX PATH DISCUSSION CHANNELS
If you've got questions about the rules or setting, or just want to discuss this game with other fans (as well as the Onyx Path writers and developers!), you can check out these Onyx Path discussion zones:
Via Kickstarter: Click RichardThomas under the "Created By" heading on the main page, and then press the "Contact Me" button - the message will come to me!
Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.
The Alchemical Exalted are the Chosen of the Machine God, biomechanical demigods forged from divine metal and heroic souls. They do not rule the Eight Nations, but serve as Champions of the people, a sacred duty greater than any ambition. The eldest of Alchemicals transcend their human forms to become metropoli, living cities that offer the Eight Nations a stronghold against Autochthonia’s perils.
The Realm of Brass and Shadows is unforgiving, and the Eight Nations find themselves faced with many challenges: cataclysmic upheavals of Autochthon’s world-machinery, incursions of gruesome techno-organic gremlins, and the ever-present threat to their livelihoods. All the while, the slumbering Autochthon grows ever sicker, his corrupting Blight metastasizing throughout his world-body. Despair not. There is work to be done.
Alchemicals: Forged by the Machine God is an expansion for the ExaltedThird Edition tabletop roleplaying game. It’s set in a mythic world where spirits walk openly among humanity, warring demigods topple kingdoms, and the restless dead roam on moonless nights. Heroes granted divine power contend against one another for the future of Creation. These are the Exalted!
October 2024 Update
4 months ago
– Thu, Oct 24, 2024 at 08:20:00 AM
Hello Good Doggos,
We're a week away from Halloween, so I've got a preview to share with you today from one of our upcoming ghostly rewards...
Realms of Pugmire Adventure Preview 1
Here’s a preview of one of the upcoming stretch goal adventures, The Haunted Village of Mortimer.
Somewhere between the city of Pugmire and the Fearful Forest lies the village of Mortimer. Mortimer was once a thriving town but one day everyone mysteriously died, and the village is now rumored to be hiding secrets, including a potent artifact of Man. The village has been abandoned for some time. Rumors insist that the Unseen have claimed the village, and that these creatures stand guard over long-lost artifacts. Brave dogs may approach the village in search of treasures and glory, or to free the abandoned town from the tainted grasp of the Unseen.
Adventurers embarking on this tale as a follow up to Rumble in Riverwall may have heard of a great artifact of Man from a patron at a tavern, a shopkeeper, or another informative dog on their way out of Riverwall. Alternatively, those who’ve played through “The Missing Caravan,” the story included in the Realms of Pugmire Jumpstart, may have heard rumors of this village from a merchant they encountered during that adventure. The adventure begins with the dogs arriving at the village.
Synopsis
Although the player characters may investigate the buildings in a different order, this is the most direct route through the village, thus making this the route a group is most likely to take.
Scene 1: The Park: On Mortimer’s outskirts, the dogs notice some movement in an otherwise-abandoned park and investigate.
Scene 2: The Tavern: The heroes enter Mortimer for the first time. The tavern contains two floors of space for the group to search. Here, they must defend themselves against undead.
Scene 3: Checking Out the General Store: The adventurers search the general store where they find more undead and a new acquaintance, or perhaps a friend.
Scene 4: Stopping Off at the Pawn Shop: The heroes search the pawn shop for evidence of the rumored artifact of Man. Instead, they find another undead foe!
Scene 5: A Trip to the Groomer: The adventurers search the groomer’s shop for evidence of their quarry. The heroes instead encounter undead they must either kill or escape from!
Scene 6: The Jail: The heroes continue their search in the jail where they find a tormented spirit who hides secrets and the artifact they seek.
REWARDS STILL PENDING
Our main book is still in indexing, and our other adventure has jumped all the way to post-editing development!
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://realms-of-pugmire.backerkit.com
You can find the weekly Monday Meeting blog updates <here>, which note any projects with status changes since the previous Month End summary. The project statuses listed are current as of last Monday, so do check it out each Monday night to see if anything may have progressed!
I will continue to post regular updates everymonth until the final reward has gone out.
ONYX PATH DISCUSSION CHANNELS
If you've got questions about the rules or setting, or just want to discuss this game with other fans (as well as the Onyx Path writers and developers!), you can check out these Onyx Path discussion zones:
Via Kickstarter: Click RichardThomas under the "Created By" heading on the main page, and then press the "Contact Me" button - the message will come to me!
Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.
Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. You rebel against the ancient feuds between these entwined families, as well as against the web of curses that bind you, while fending off inhuman antagonists seeking to claim — or reclaim — your power.
The world of Curseborne is full of intrigue, magic, and things that go bump in the night. It’s just like our world, except the reason that things don’t go your way or that bad things happen is that the people are literally living in a world of curses. Some people are cursed more than others, and these are our Accursed characters. They have a particularly large curse that hangs over their heads and makes them more prone to bad things happening to them and around them. The nature of this curse also makes them magical in nature. They have a sense of the thing holding them back, and they can manipulate it in ways that normal people cannot.
This book is comprised of two main parts. The first part is the setting of Curseborne, as well as more about the Accursed themselves through the view of the characters. It shows how they see themselves, their world, and their place in that world. Lineages represent five broad categories of Accursed: The Dead (ghosts and spirits), The Hungry (vampires), The Outcasts (angels and demons), The Primal (shapeshifters and werewolves), and The Sorcerers (magicians).
The second part of the book are the instructions on how to use this book to play a game. You’ll find the chapters on how to play the game using the Storypath Ultra system, how to create a character, all the cool powers those characters have, and information on how to run a game of Curseborne.
With 7 days left in the campaign, we've passed 500% of our initial funding target and unlocked several Stretch Goals - including three new supplements that will be added as bonus rewards for backers of this project!
DRAFT MANUSCRIPT: Over the course of the campaign, backers will receive access to chapters from the current draft manuscript of Curseborne. By the end of the campaign, backers will be able to read the entire book as it stands now, before any pledges are processed or payments collected. No secret curses with this campaign - you'll know exactly what you're supporting with your pledge. Read the manuscript and make sure the project is right for you.